About Us
The Team
Three game designer friends decided that, as well as test out each other’s games, why don’t they make some together? It made a lot of sense; they were already collaboratively giving feedback on everyone’s prototypes. And so the machine that is Logic Engine was created.
One member of the team drives each project, but all of Logic Engine are involved in its development and creation. A truly collaborative effort that draws on the knowledge and experience of each member to help every concept reach its full potential.


Games Designed For All
The members of Logic Engine aren’t in it to change the world. That’s no reason not to try, though. Sustainability and ethical practices are at the forefront of any project. Why limit yourself, when inclusivity means everyone everywhere can be your audience?
The Logic Engine Team
The brains behind the games

Andrew Carpenter
Game Designer, Partner
The designer behind Logic Engine’s first released game, Floodlands. He is the owner of Five Robots and finalist in numerous tabletop game design competitions.

Lyndon Cullen-Reid
Game Designer, Partner
Former educator, owner of Mauii Makes Games and inaugural tabletop winner of PAX AUS Showcase with his pocket sized tactical spaceship game Pixel Star.

Matthew Lee
Game Designer, Partner
Works Pre-press for a printing company by day, former Editor of The Campaigner, former Kanga Judge, and TGDA committee member.


